- Reverted LodParam changes, they were likely the cause of the graphical issues reported. To use it, just drag and drop the files into the Game directory, replacing the original modengine.ini when prompted. - Added Pilgrim's Spontoon. Buffed the base rings to compensate for this. - Removed Veiled Staff, Talisman and Flame. - Renamed DS3 Demon's Greataxe to Demon King's Greataxe, - Added Bloodlust WA to Bloodletter and Sanguinus. - Rock Lizards are now weak to Lightning. From what I gathered, going online on Cinders will result in a ban, but you'll be able to play with other soft-banned people. - Received by using the 'Form Covenant' option with Greirat. Dropped by Corvian Knights. - [Head] Effect: Reduces miracle FP consumption by 15%. X depends on weapon type. - Ring of the Exalted is now obtainable on NG+ again. - Adjusted Farron Greatsword scaling (now scales only with DEX). - Acid Surge: reduces enemy absorption by 10% whilst in it. Added stat boost effects to various weapons. - Changed Recollection damage to 100. - Excrement-covered Ashes now unlocks the normal Budding Green Blossom. - Reversal Ring is now found in the Darkmoon Tomb chest. - Whisper of Despair now reduces enemy absorption by 25% for 60 seconds. - Clarity: grants 1 (+0) to 5 (+10) FP per second, - Rejuvenation: grants 5 (+0) to 15 (+10) Stamina Recovery, - Restoration: grants 1 (+0) to 5 (+10) HP per second, - Respite: grants 1% (+0) to 10% (+10) Equip Load, - Lucidity: grants 10% (+0) to 20% (+10) reduction to weapon and spell FP cost, - Dragonhead Shield - Effect: boosts Fire damage by 5%, - Eastern Iron Shield - Effect: reduces weapon stamina consumption by 10%, - Elkhorn Round Shield - Effect: grants 10% Physical Absorption, - Llewellyn Shield - Effect: grants 10% Magic Absorption. - Spell boost rings will now all boost the physical damage spells as well. - FP regen from spell tool changed to 2 FP per second. - Fire: adds X damage DOT on hit, lasting 5 seconds. - Reduced the drop rate of materials from Thieves' Pact, but re-added the Titanite Slab drop. They will now stack correctly. - Smelter Hammer now uses Titanite for reinforcement. Soul Arrow) to 5 seconds, meaning they'll travel much further. - Titanite Catch Pole can now be found in Smouldering Lake, - Demon's Great Axe is now transposed from the Soul of a Stray Demon. - Rosaria's Fingers: Reduces enemy sight and listen by 25. - Added Scythe of Want. - Shield reinforcement now increases stability more (10% -> 100%). - Moved the warp point used when the Nameless King is defeated to a safe location. - Adjusted the hybrid spell tool weapons so they are more worthwhile. - Increased the HP regen effects on shields/shield infusions. - Sold by Greirat after sending him to the Undead Settlement. - Changed Dragonslayer Greatbow treasure in High Wall to Longbow. - Updated the textures for the bloodborne weapon models. - Pestilent Mist can now be placed normally (the projectile is no longer shot weirdly). FP to 50. - Added 45 empowered enemies per NG+ (for +1, +2 and +3). - Resting at a bonfire will now remove 100 stacks of the stacking rings. - Ringed Knight Paired Greatswords WA fire wave should no longer do massive damage. - Adjusted the Lycanthrope 'event' in the Road of Sacrifices so they don't kill the hunters so quickly. - Removed the tiny amounts of Poise from most of the Light armours. - Lowered poise damage from Floating Chaos bullets to 3 from 20. - Yorshka's Spear now deals Magic damage instead of Dark damage. - Removed Jailers from a room on the right-side of the dungeon. - Adjusted boss HP for the new area scaling. - Sold by the Shrine Handmaid if given Greirat's Ashes. Copy the modengine.ini in the Cinders folder and replace the modengine.ini in the installation directory. - Replenishment: Heals 120 HP over 120 seconds. - Added Flask of Magic: consumes 50 FP, grants 100% Magic absorption for 1.5 seconds. - Status effects are now handled more individually, meaning weapons with have differing aux values and different strength of effects. - [Head] Effect: boosts stamina recovery by 10. - A custom version of LukeYui's item randomiser is now available for Cinders. - Yhorm now has new after-effects on his moves, making his fight a bit more interesting. - Curse from normal enemies now just kills you as in vanilla. - Added Death and You item, tells you about the deathless run challenge. - Added Rakuyo. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. - Unholy Remains is now the major dark spell damage ring, with Deep Ring being the lesser. - Changed the hostile NPC battle goal IDs so they function in a more sensible way. - Reduced spell buff and reduced the gap between different catalysts. - Changed the spell tool dark/non-dark classification to now be expressed through the spell buff curve rather than a direct damage reduction. - Weapons reinforced with Titanite Scales ('Boss Weapons') are no longer infusable, but they have been strengthened to account for this. - Changed FP Scale: {1:100, 25:200, 50:300, 75:400, 99:500}. - Cursed Ring of Confusion: Emits a confusion aura, allowing enemies to harm one another. - Changed Assassin class into Wayfarer (Luck/2H Weapon), - Changed Gravetender class into Outcast (Dark Pyromancer), - Adjusted Defence Scale: {1:0, 100:25, 200:50, 300:75, 400:100} from Soul Level. - Fixed NPCs that were using Heavy/Light/Refined weapons. - Changed NG+ correction values to make New Game+ cycles harder. - Added +5 versions of many rings. - Infusions now cost much more to perform. Sold by Shrine Handmaid after turning in Paladin's Ashes. It now has a 'special' drop for those that kill him. - Fixed various oversights with class stat allocation. - Poise now works on in a similar way to DS2. - Cursed Pellet: Grant 5 FP and reduce HP by 5 every second for 180 seconds. - Reduces absorption by 5% on proc. - Ancient Wyvern defeat will no longer teleport the player into the Dragon-kin Masoleum. Changed Irithyll starting warp to Catacombs of Carthus, Adjusted Catacombs of Carthus level scaling, Dark Pyromancy Flame is now reinforced by Cornyx. - Court Sorcerer's Staff INT scaling changed to 110 (from 90), - Crystal Chime INT and FTH scaling changed to 45 (from 35), - Yorshka's Chime now reinforces with Twinkling Titanite, - Caitha's Chime INT and FTH scaling changed to 55 (from 50), - Increased Conjurator Set weight to 11.6. - Added Hollow Crossbowman to rooftop overlooking courtyard. - Lightning Blade: adds 80 Lightning damage. - Added Captain Morrel: drops Lothric Knight Greatsword and Ember. - Golden Wing Crest Shield: increases spell duration by 50%. - Poise no longer blocks Uppercut, Breath or Push type attacks. - Blessed Weapon: adds Physical damage by 60 and restores 5 HP per second for 60 seconds. - Kirkhammer now has Faith scaling for Physical. - Increased Slave Knight Gael damage by 25%, - Increased Gravetender Greatwolf damage by 25%, - Increased Dragonslayer Armour damage by 25%, - Increased Old Demon King fire damage by 50%. file type Game mod. Found in a chest in Lothric Castle. ], [Should make Hollow a more attractive option.]. - Mask of the Mother will no longer add HP when toggled on and off. - Ascended infusion now requires the weapon to be at max reinforcement before it can be applied. - Reduced the HP boost from empowerment for bosses. - Ritual Spear Fragment: Costs 25 FP to use. - Lightning Blade: Adds 40 Lightning damage. - Champion's Pact: Boosts soul gain by 100%, no longer boosts Item Discovery. - Irina now sells Lightning Bolt, Sparks, Nibble and Sunlight Barrage spells. - Adjusted spell INT/FTH requirements, readded requirements to pyromancies. - Runic Seal: Prevents staggering but reduces stamina recovery by 15. - Added Serpentine Axe. - Dark Sorceries now scale damage on INT only. - Removed Farron Keep -> Lothric Castle warp. - Fixed the Profaned Capital bonfire being disabled due to Fester the Jester being too close. All rights reserved. - Added DS2 style item trades to the Nestling. Added + versions. - Dark spells now apply Curse to enemies (except the Gnaw spells). - This change is to make infusions tools, rather than upgrades for weapons. - Blind: reduces enemy poise by -10 for 10 seconds on hit. - Reduced the base Curse resist of enemies down to 25% of their original value. Dark Edge spell has been renamed to Abyssal Edge, Added new spell: Dark Edge - weaker version of Abyssal Edge, Added new spell: Halo - like Way of White Corona but in a circle outwards from the player, Increased Ashen Estus Flask restore amount. - Fixed Ancient Dragon Halberd having incorrect Reinforce Type IDs. - Bountiful Light: Heals 600 HP over 60 seconds. - Crow: Prism Stone swamp now grants Blacksmith Hammer. - Lightning: reduces enemy attack by X% for 5 seconds on hit. - Ring of Wisdom: Increases max FP by 7.5%, reduces spell FP consumption by 10% and grants 1 attunement slot. - Dark Edge uses farron flashsword animation normally. Early tools have 200 spell buff but ramp up early, Normal has 250 and ramp up normally, Late has 300 but ramps up slowly. - Estus Flask: restores 250 HP at +0, 750 HP at +10, - Ashen Estus Flask: restores 250 FP at +0, 750 FP at +10. - Ring of Adversity: Grants 15 FP every 5 seconds but wearer loses 5% HP every 5 seconds. - Balder Side Sword now has thrusting heavy attack. Report problems with download to [email protected], Grand Theft Auto: Vice City - GTA Vice City Modern v.1.2 - mod - 716.8 MB, Need for Speed: Most Wanted (2005) - Widescreen Fix v.1.0 - mod - 2.1 MB, Gothic - PlayerKit v.1.08k - mod - 3.1 MB, Grand Theft Auto V - GTA V Redux v.1.9 - mod - 3045.3 MB, Need for Speed: Underground 2 - Widescreen patch - mod - 5.3 MB, Gothic - Gothic System Pack v.1.7 - mod - 18.7 MB, Gothic II: Night of the Raven - Gothic II: Night of the Raven System Pack v.1.8 - mod - 1.3 MB, Command & Conquer: Red Alert 2 - Yuri's Revenge - Yuri's Revenge: CnCD2K v.2.9.4 - mod - 288.2 MB, Grand Theft Auto V - Vice City Remastered v.1.0 - mod - 2770.1 MB, Need for Speed Carbon - Widescreen Fix - mod - 4.8 MB, Dark Souls III - Souls "Unsqueezed" v.0.60, Dark Souls III - Dark Souls 3 Tweak v.0.5, Dark Souls III - Dark Souls 3 Care Package v.1.0, Dark Souls III - Item Randomiser and Auto-equip (Dark Souls III) v.5.0.1, Dark Souls III - Dark Souls III PvP Watchdog v.1.0.11, Dark Souls III - Dark Souls III Debug Menu v.1.0.5, Dark Souls III - Dark Souls 3 Backup Manager v.1.0, Dark Souls III - Fire Fades(DOF) Reshade v.1.0, Dark Souls III - Berserk_VHS ReShade Preset v.2, Dark Souls III - VintageSouls_ReShade v.1. - Nameless King warp after victory now actually sends you to a safe place. - Fixed issue with Footman's Hood and Dark Armor. - Added Consumed Gardens bonfire, near to Oceiros. How to get: After defeating the Curse-Rotted Greatwood, crafted via Soul Transposition with the Soul of the Rotted Greatwood and 1,000 souls. - Reduced the stat boost rings bonus to 8 (from 10). - Increased the amount of souls dropped from the earlier bosses. - Given the spell tools more regular damage. - You must kill all bosses without dying to receive the reward. Added 20 FP cost. - Made the Angel's holy spears more accurate and faster. - Added corpse near the Ballista, holds the Pact of Chaos covenant item. - Dark Hand may now be ascended, making it into a scaling weapon. These items tell you the passive effects the infusions add to weapons and shields. - Adjusted animation speed of fist moveset. - Removed all InvokeToughness calls, now poise will be consistent throughout attacks. - Dream of X: this item spawns X boss as it is normally, but doubles the soul reward and permits the dropping of Shards of Ascension. - Reduced health of the Ancient Wyvern by the Great Belfry. - Unholy Remains: Grants 25% boost to the power of dark spells but increases spell FP cost by 100%.

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