The last 3 roadmaps weren't too helpful to be honest and at that time we still had a Creative Director on board. Press question mark to learn the rest of the keyboard shortcuts, Tell Me More About The Features of Red Orchestra. We recently closed our Bratislava studio. Bohemia Interactive was quick to assure the public that development on DayZ will go on. I'm honestly just waiting on infected improvements, melee to not be as clunky and a spamfest, for them to fix the god damned ADS when indoors, and the rest can be taken care of by mods. New York, Merry Christmas and Happy New Year! Those employees have been offered roles in other Bohemia Interactive studios, and according to the company, the Slovakia closure was a mutual decision between management on both sides. of DayZ, which will continue as outlined here: https://t.co/iXt1gntkTa pic.twitter.com/Ca6nKH4KcWApril 27, 2020. Shaun is PC Gamer’s Australian editor and news writer. we didnt get one last year we probably wont get one this year. I don't care what anyone says - it isn't nostalgia. Moving into 2020 (December 19, 2019)https://forums.dayz.com/topic/247223-moving-into-2020/Regarding the last major update, some severe issues have made their way into it (mentions of the inventory issues and how it will be addressed in early 2020). Shaun Prescott. I'm sure I'm forgetting something, but IMO, its early 2020. now that they've moved onto the idea of "content = dlc" i dont hold out much hope for the base game. they legit dont talk to us anymore thats not a dig thats what they have said. Cookies help us deliver our Services. wow, I thought this was going to be a sh*tpost for sure. Coming from you, this is pretty sad. They don't talk because every time they do, they get absolutely demolished in the replies on Twitter. /r/dayz - Discuss and share content for DayZ, the post-apocalyptic open world survival game. Based in Bratislava, Slovakia, the studio had over 40 employees at the time of its closure, according to a statement provided to Gamesindustry.biz. PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Press J to jump to the feed. By using our Services or clicking I agree, you agree to our use of cookies. I think that any further development would be mostly oriented to QoL tweaks, bugfixing and adding the missing content to reach a sufficient parity with the 0.62. … Bonus points if it FPP-only. Just those two things alone would completely change the game, much more than a couple of new guns everyother month would. Nothing was done in regard to basebuilding Instead by the end of the year we got 1.06, the worst release(at least on PC) all year, with the inventory bugs. © We are happy with what we achieved in 2019, and we are very excited about 2020.". Cause you're probably 100% right on that. Top 5 suggestions for the 2020 Roadmap to achieve the authentic DayZ vision we all want Discussion Clearly DayZ is meant to focus on PvP and so the developers should forget all the "hardcore" "survival" features that are so easy anyways and put all their attention to … Anyone else really excited for the 2020 roadmap? They can be found in many different places, usually near buildings, and can be found in various states of damage -- sometimes with various parts … There was a problem. He (rather obsessively) tracks the movements of the Doom modding community, too. I really want to know when these network related bugs and instabilities such as the plaguing inventory bug, or the land vehicles that act more like spaceships than actual cars are getting fixed. By using our Services or clicking I agree, you agree to our use of cookies. https://forums.dayz.com/topic/246399-addressing-current-game-issues/, https://forums.dayz.com/topic/247223-moving-into-2020/. Hunger and lack of weapons are what keep the game interesting, This is like going onto a CS:GO forum and ask them to remove 90% of the game because its based off a mod of Half-Life to make it more fitting its roots, Can’t tell if this is a troll post or suggestions from a fortnite player. But having the nostalgia of getting excited about a Dayz roadmap is always a positive thing, even if we all know what happens next. "Enfusion technology will power all of Bohemia Interactive's future titles, and to support it, some team members moved to work fully on it last June, leaving DayZ with a much smaller development team consisting of seasoned developers across various departments," the post read. IMO, the things that this game need involve re-consider some of its elements and gameplay loop and also work on the related engine issues, and I don´t think the remaining Dev Team can get on that track at this stage of the development. New comments cannot be posted and votes cannot be cast. I don't even know how I'm able to ramble on for this long when I know this will get downvoted into oblivion but hey, I'mma go sleep before I pass out on the couch. On behalf of the DayZ team, Julien Hell, I'm playing on a server that has the Medical Attention mod and it is night and day from the vanilla medical system. Each of these ideas are ass. Having a ton of fun re-discovering it after 6 years. r/dayz: /r/dayz - Discuss and share content for DayZ, the post-apocalyptic open world survival game. 6. Every one of these are awful, Actually I kinda agree with rocket launchers imagine someone trying to road kill you and you whip out a fucking bazooka and blast them. With 2020 around the corner, we are finishing our new roadmap, and we will share our goals, highlight the key updates, and talk a bit about this second year of post-release support, in January. It's just sad cause there's so much potential that won't be reached, unless they add some real advanced modding tools. I think it's meant to be read sarcastically.
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