Thank you for this guide. Playing the shark in Depth makes you fast, strong, deadly, and gives you remarkable sight - this is your environment. This anger fuels the shark with nearly unlimited stamina for a few seconds after respawning. Famous for its huge eyes and lethal whip-like tail, this Thresher knocks back its prey, then delivers its killing blow. With a sleek but fragile frame the Mako is built for speed and agility. Once you recognize the magic that is blindside, you never play a game without it on any shark. With keen Ampullae of Lorenzini and enhanced smell, the shark has learned to identify diver equipment and wounds. All rights reserved. The Great Hammerhead fights tooth and nail as he thrashes and bashes prey to a crimson pulp. The Lemon begins stalking its prey, becoming difficult to see until it attacks or takes damage. Damage taken by the shark causes adrenaline to pump through its veins, increasing its stamina. Sharks get 20 evo points when dying if they are more than 8 tickets behind. 7.06f Guide In-Depth. level 2. The Copper shark is fast, strong, and full of rage. Halved the amount of free medkits that spawn near ammo boxes, Bleed from Weapons: Clears ten times faster when not moving, The Sensor and DPV sensor no longer highlight ammo boxes, Spear Gun, Spear Pistol and Harpoon no longer have a damage reduction when using the bleed or toxic modifier, Spear Gun damage increased from 150 to 170, LJ-10 Volleyjet price decreased from $3000 to $2800, Explosive Harpoon price reduced from $2500 to $2000, Sonar modifier reveal range reduced by 25%, Scope & Night Vision Scope: Increased clarity and zoom when scoping, Great White Active no longer ignores tranquilizing effects at Level 2 or greater; now reduces tranquilizing effects by the same percentage as damage reduction at all levels, Blindside cost reduced from 40 to 30; swerves 50% further; increased lunge duration, Mako Active: Duration rescale from 5/10/15 to 6/12/18 seconds; level 3 no longer reduces cooldown by 6 seconds; Evolution point bonus now increases with level from 5/5/5 to 5/10/15, Harpoon Bleed and Toxic price reduced from $500 to $300, Speargun Bleed and Toxic price reduced from $300 to $200, LJ-10 Volleyjet Bleed, Tag, and Toxic price reduced from $1500 to $1000, LJ-10 Volleyjet Tranq price reduced from $1000 to $500, DPV Over-Charge price reduced from $1500 to $1000, Tiger's active ability duration reduced to 2/3/5 seconds from 2/4/6 seconds, Med Kits no longer take area of effect damage which causes them to be destroyed, Seals die in the same amount of time from any shark, S.T.E.V.E drops less treasure on getting hit by sharks, Tiger shark active ability no longer hides the silhouette of divers in its jaw, Tiger shark active ability cooldown changed to 13s from 10s, Most Weapon Projectiles now move at 6000 units (up from 4000 units) except Net Guns, Explosive Harpoon's velocity down to 3000 units from 4000 units, Knife now takes Ignore Pain into account for calculating damage, Mako acceleration reduced to 50% when thrashing prey, Tiger acceleration reduced to 80% when thrashing prey, Knife now deals 10% of Max Health as damage with a cap of 30 damage, Nimble Finned now removes 0.5 seconds from lunge/dart cooldowns, instead of halving the cooldown, Great White, now breaks breakables in one less hit, Minesweeper no longer reveals Sonar Buoys, Blood Rage no longer gives stamina past the maximum. The shark feasts on the diver's body, regenerating a portion of its health shortly after each kill. The Tiger is a real man-eater, and his striped hide makes him hard to spot. With sharp and muscular pectoral fins, swimming near prey injures them and allows the shark to break out of nets faster. by carabermaindota updated October 4, 2017. Its sad that this is still one of the best guides despite being fairly out of date. The Great White is as large as he is dangerous. Español - Latinoamérica (Spanish - Latin America), Diver knife hits do 10% max hp with a minimum of 15 damage and max of 30 (Ignore Pain is taken into account). I know bullshark is probably difficult to add,but why isn't it there? With the recent update, a lot of new strategies are available to sharks. Although sluggish in nature, the Goblin makes up for this in combat with its intimidating appearance known to incite panic in divers. (Use the Thresher's Species Ability and hit two or more divers at once.). The Mako may be a smaller shark, but don't let that trick you; he's fast as hell and twice as mean. The stamina received is proportional to the speed and angle of the hit. ... assuming logical shark skill builds. Striking from Stalking gives increased thrash damage for a short duration. Mark Duration: 6s, Amount Healed: 30, Cooldown: 12s, Mark Duration: 12s, Amount Healed: 60, Cooldown: 12s, Mark Duration: 18s, Amount Healed: 90, Cooldown: 12s, (Use the Mako's Species Ability to gain bonus Evolution Points from your teammate killing the marked target.). Satiated by the taste of any blood, evolutions that trigger on diver kills now also trigger after seal kills. Although smaller, the Copper has a knack for channeling its rage to survive against all odds. I'm a Thresher player personally, and it might be good to add onto the Mako and Thresher that their best tactic is the hit-and-run, and if you miss, you get out and then try again. A powerful musculature allows the shark to dart/lunge while clutching prey in its jaws. Duration: 6s, Now additionally gives HP back. Sea Mines trigger 50% faster at 0.5s and deal 500 damage up from 400, Sea Mines do significantly less damage to divers. 10/17/15 - Dropped Blood Rage rank for Thresher to B Updated Vitalized Frenzy description: kills from the Thresher's tail whip will refresh the skill This item will only be visible in searches to you, your friends, and admins. (Using the evolution Powerful Tail, crush a diver with the Hammerhead.). (Use the Bull's Species Ability with full rage.). As you play the game you'll unlock even more evolution options, allowing greater flexibility in responding to divers. Absolutely every part of this car has been modified, remade, or created for this car, except for two pieces: the headlight lens. The Goblin is best known for its terrifying extendable jaw packed full of needle-like teeth, and its distinct surfboard shaped nose. Playing the shark in Depth makes you fast, strong, deadly, and gives you remarkable sight - this is your environment. Knockback force: 1200, Range: 700, Damage Scale: 5%, Knockback force: 1400, Range: 700, Damage Scale: 5%, Knockback force: 1600, Range: 700, Damage Scale: 5%. The Lemon is a master of stalking its prey, waiting for the opportune moment to strike. The shark adapts a warmer body temperature to preserve energy, this can be unleashed to move at faster speeds while sprinting. For 30 points you basically remove your opponent's skill out of the equation, since after a little bit of practice, your lunges impossible to dodge. Early on, you want to deny as much gold as possible; as the game progresses, you want to be conscious of the diver vs shark life ratio, then as STEVE gets closer to home, you're now fighting against time. S.T.E.V.E. The Whitetip's pilot fish switch between assisting in attacking prey and protecting the shark. The Tiger is probably the all-rounder of the shark species, having balanced speed and toughness. The Hammerhead regains stamina by impacting any solid object. Español - Latinoamérica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=483522020. Divers take damage from the force of any impact with a solid object. The shark learns to use a greater range of sonar to detect prey more frequently and locate nearby divers. The Bull shark is a medium threat with an anger problem, making it an aggressive and unpredictable foe. Applies a Mark to the diver the Mako is facing. While active, the Great White takes reduced damage from all sources. However, things like gold denial and timing is always important, but sometimes you have to prioritize. If the target dies while the Mark is active, the Mako is granted bonus Evolution Points. With a solid build and powerful muscles, the Tiger is adaptable to a wide variety of strategies ranging from hit-and-run to all-out aggression. Razor-sharp serrations in the sharks teeth leave divers lucky enough to break free with deep, bleeding wounds until given medical attention. Powerful Tail ninja nerfed to cost 4 instead of 3 points. Missing sharks, evolutions, and Hydroacoustics now increases range instead of frequency. A quick list of terminology you will see in this guide: GW – Short for Great White. Shark upgrades analysis, class info, map analysis, and tips. © Valve Corporation. Being both slow moving and hard hitting the Great White will continue his onslaught as bullets and spears sail his way. The Blue is a nimble shark with a unique sense of smell. 1 Votes. Would be amazing if this awesome guide got updated :). Attack: 32 damage per second, Protect: 30% damage reduction, Attack: 40 damage per second, Protect: 40% damage reduction, Attack: 48 damage per second, Protect: 50% damage reduction. I really enjoyed your first video as Mako. Smelling out delicious prey, the Blue can help other sharks heal, or perform its own hit and run attacks. The shark awakens so hungry it becomes angry. The skill upgrade images MAY NOT display correctly in Chrome. (Use the Great White's Species Ability to successfully mitigate damage.). If the target dies while the Mark is active, the killer heals a portion of its health instantly. To evolve your play-style, and stress toughness, speed, agility, damage, or your shark senses you can apply an array of evolutions in-game. The Oceanic Whitetip stalks the open seas and has been involved in a number of major incidents with shipwreck survivors. Toughened from combat, the shark can shrug off damage, but loses stamina as it does so. I've started playing the Great White shark recently (I usually play the Tiger shark), and am wondering what a good build for him is? Unique to the Hammerhead is the ability to passively crush enemies, fast and direct hits into any solid object will cause prey in his jaws to take damage proportional to the force. The Copper uses Rage to prevent death for a short duration. To evolve your play-style, and stress toughness, speed, agility, damage, or your shark senses you can apply an array of evolutions in-game. All rights reserved. Just today, a level 90 (that apparently never encountered anyone using this evolution properly) kept complaining about lag or large hitboxes giving me an unfair advantage, since I was able to grab him in open water, when he (to his credit, expertly) dodged my lunges by perfectly timing his own.
Michele Morrone Wife Name,
Colin Macy O'toole Wikipedia,
Honolulu Population 2020,
La Vita è Bella Streaming Français,
Jdm Sport Classics,
Where Is Chase Finlay Now 2020,
Maluma Birthday Card,
Thesis Of Candide,
Puffin Spiritual Meaning,
John Cena Hands Size,
Drift Playground Assetto Corsa,
Skywalkers Lacrosse Commitments,
Northrock Xc6 Bottom Bracket,
Criss Angel Belinda Tattoo,
Wood Plaques Hobby Lobby,
Seus Shaders Windows 10,
Harlequin 40k Paint Schemes,
Ophelia Song Chords,
Alh Tdi Mods,
Stephen Prothero God Is Not One Pdf,
Paul Eiding Voice,
Imperial Dreams Bad Ending,
Othello Game Online 2 Player,
Fort Wayne Journal Gazette Online Subscription,
Mtg Chinese Proxy,
1y Shoe Size,
The Herculoids Full Episodes,
Lithuanian Alphabet Song,
Kenny Bania Quotes,
Yma Sumac Vocal Range,
Black Wasp Florida,
Words That Begin With Long E,
Funny Warrior Names Wow,
Denzel Washington House Inside,
Jeffrey Ian Pollack Cause Of Death,
El Toro Sick Marines,
Charlottesville Shooting 2020,
Honda Jazz Performance Upgrades,
Rdo Wildflower Locations,
Xbox 360 Dj Hero Turntable On Pc,
Nasir Chakur Robinson,
Adeline Middle Names,